9. 曲线路径管道TubeGeometry
# 管道TubeGeometry
管道TubeGeometry
几何体的功能就是基于一个3D曲线路径,生成一个管道几何体。
构造函数格式:TubeGeometry(path, tubularSegments, radius, radiusSegments, closed)
参数 | 值 |
---|---|
path | 扫描路径,路径要用三维曲线 |
tubularSegments | 路径方向细分数,默认64 |
radius | 管道半径,默认1 |
radiusSegments | 管道圆弧细分数,默认8 |
closed | Boolean值,管道是否闭合 |
# 样条曲线生成圆管案例
// 三维样条曲线
const path = new THREE.CatmullRomCurve3([
new THREE.Vector3(-50, 20, 90),
new THREE.Vector3(-10, 40, 40),
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(60, -60, 0),
new THREE.Vector3(70, 0, 80)
]);
// path:路径 40:沿着轨迹细分数 2:管道半径 25:管道截面圆细分数
const geometry = new THREE.TubeGeometry(path, 40, 2, 25);
# 观察管道内壁
threejs默认只渲染mesh三角形的正面,如果想看到管道内壁,可以设置双面渲染THREE.DoubleSide
。
const material = new THREE.MeshLambertMaterial({
side:THREE.DoubleSide,//双面显示看到管道内壁
});
# 测试其他曲线
你也可以使用下面直线替换上面的样条曲线查看圆管生成效果。
// LineCurve3创建直线段路径
const path = new THREE.LineCurve3(new THREE.Vector3(0, 100, 0), new THREE.Vector3(0, 0, 0));
三维二次贝塞尔曲线生成管道几何体
// p1、p2、p3表示三个点坐标
const p1 = new THREE.Vector3(-80, 0, 0);
const p2 = new THREE.Vector3(20, 100, 0);
const p3 = new THREE.Vector3(80, 0, 100);
// 三维二次贝赛尔曲线
const path = new THREE.QuadraticBezierCurve3(p1, p2, p3);
# CurvePath多段路径生成管道案例
CurvePath
组合曲线,也可以作为TubeGeometry
的参数1,用于生成管道几何体。
下面组合曲线CurvePath是由一段三维贝塞尔曲线QuadraticBezierCurve3
加上两段3D直线LineCurve3
拼接组成。
// 创建多段线条的顶点数据
const p1 = new THREE.Vector3(0, 0,100)
const p2 = new THREE.Vector3(0, 0,30);
const p3 = new THREE.Vector3(0, 0,0);
const p4 = new THREE.Vector3(30, 0, 0);
const p5 = new THREE.Vector3(100, 0, 0);
// 1. 3D直线线段
const line1 = new THREE.LineCurve3(p1, p2);
// 2. 三维二次贝塞尔曲线
const curve = new THREE.QuadraticBezierCurve3(p2, p3, p4);
// 3. 3D直线线段
const line2 = new THREE.LineCurve3(p4, p5);
const CurvePath = new THREE.CurvePath();
// 三条线拼接为一条曲线
CurvePath.curves.push(line1, curve, line2);
// CurvePath:路径 40:沿着轨迹细分数 2:管道半径 25:管道截面圆细分数
const geometry = new THREE.TubeGeometry(CurvePath, 50, 2, 25);